Slug Stores
01 March 2024 - 1 comment
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This month, Mike and Roger consider how to do character sheets right,
and ponder the future of generic systems.
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A Mad Career Towards Some Dreadful Ending
01 December 2023
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This month, Roger and Mike consider railroading, its inevitability,
and how to build characters who are a good fit for the campaign.
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As Long As They're Not Nibbling On Your Leg
01 September 2023
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This month, Mike and Roger indulge once more in RPG-a-Day all at once.
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Determinedly Cheerful Or Just Obtuse
01 March 2023
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This month, Mike and Roger ask what makes a hero, and look into the
benefits and drawbacks of doing character generation as a group.
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You Could See Coronation Street From There
01 December 2022
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It's our tenth anniversary! So as a special exception to our usual
format we talk to each other.
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Out on the Sharp and Bitey End
01 May 2022
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This month, Mike and Roger contemplate madness in gaming, and attempt
to don a veil of ignorance.
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Except For The Actual Dying Bit
01 September 2021
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This month, Mike and Roger consider adventures written by other
people, and do RPG-a-Day faster than ever before.
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Sub-Standard Crocodiles
01 November 2019
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This month, Mike and Roger consider the phenomenon of the Adventurers'
Guild, start a Monster Hunters campaign, and look at what goes wrong
with combat.
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Ludo-Narrative Dissonance
01 July 2016 - 2 comments
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This month, Mike and Roger talk with
Nick Marsh , consider the ending of
Roger's Torg game (and what's likely to follow it), and anatomise
Michael's engagement with this year's Game Chef.
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The Rough Wheels of their Intellects
01 November 2015 - 7 comments
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This month, Mike and Roger talk about how to get started in Tékumel,
the negotiations at the start of a campaign, an anniversary adventure,
and the shaving of yaks.
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Find Our Werewolf, Please, and Try Not to Get Eaten By Him
01 October 2015 - 13 comments
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This month, Roger and Mike discuss RPG a Day 2015, and how to get
started as a GM.
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The Snake May Disagree
01 February 2015 - 5 comments
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This month, Roger and Mike look at single-protagonist stories, end
campaigns, and pontificate on what should be in a new edition of an
old game.
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Cthulhu Doesn't Want to be Stroked
01 October 2014 - 7 comments
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There's something off with the sound quality this time round, possibly
interference on the recording. Sorry about that.
This month, Roger and Mike consider disease, recorded game sessions,
running the same scenario with different systems, and how to worry
experienced role-players.
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A Chance to Die Well
01 October 2013
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This month, Mike and Roger look at Torg, consider campaigns we don't have time to run, and ask: "Is it fun?".
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Modern Horror
01 February 2013
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This month, Mike and Roger contemplate horror in the modern world.
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